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- Zero_Gunner abstract "Zero Gunner is a shoot 'em up developed by Psikyo and released in 1997. The arcade game allows for eight-way movement using a joystick and supports up to two players at a time. It was notable for its lock on targeting mechanic that allowed players to rotate around targets. The game was succeeded by a sequel, Zero Gunner 2 for the Sega NAOMI/Dreamcast.".
- Zero_Gunner computingPlatform Arcade_game.
- Zero_Gunner developer Psikyo.
- Zero_Gunner genre Shoot_'em_up.
- Zero_Gunner wikiPageID "4501186".
- Zero_Gunner wikiPageRevisionID "565018884".
- Zero_Gunner developer Psikyo.
- Zero_Gunner genre Shoot_'em_up.
- Zero_Gunner hasPhotoCollection Zero_Gunner.
- Zero_Gunner modes Multiplayer_video_game.
- Zero_Gunner modes Single-player_video_game.
- Zero_Gunner platforms "Arcade".
- Zero_Gunner released "1997".
- Zero_Gunner title "Zero Gunner".
- Zero_Gunner subject Category:1997_video_games.
- Zero_Gunner subject Category:Arcade_games.
- Zero_Gunner subject Category:Japan-exclusive_video_games.
- Zero_Gunner subject Category:Psikyo_games.
- Zero_Gunner subject Category:Scrolling_shooters.
- Zero_Gunner type 1997VideoGames.
- Zero_Gunner type Abstraction100002137.
- Zero_Gunner type Act100030358.
- Zero_Gunner type Activity100407535.
- Zero_Gunner type ArcadeGames.
- Zero_Gunner type ComputerGame100458890.
- Zero_Gunner type Contest107456188.
- Zero_Gunner type Diversion100426928.
- Zero_Gunner type Event100029378.
- Zero_Gunner type Game100430606.
- Zero_Gunner type Game100456199.
- Zero_Gunner type Japan-exclusiveVideoGames.
- Zero_Gunner type PsikyoGames.
- Zero_Gunner type PsychologicalFeature100023100.
- Zero_Gunner type SocialEvent107288639.
- Zero_Gunner type YagoPermanentlyLocatedEntity.
- Zero_Gunner type Software.
- Zero_Gunner type VideoGame.
- Zero_Gunner type Work.
- Zero_Gunner type CreativeWork.
- Zero_Gunner type InformationEntity.
- Zero_Gunner comment "Zero Gunner is a shoot 'em up developed by Psikyo and released in 1997. The arcade game allows for eight-way movement using a joystick and supports up to two players at a time. It was notable for its lock on targeting mechanic that allowed players to rotate around targets. The game was succeeded by a sequel, Zero Gunner 2 for the Sega NAOMI/Dreamcast.".
- Zero_Gunner label "Zero Gunner".
- Zero_Gunner sameAs m.0c5sl5.
- Zero_Gunner sameAs Q8069521.
- Zero_Gunner sameAs Q8069521.
- Zero_Gunner sameAs Zero_Gunner.
- Zero_Gunner wasDerivedFrom Zero_Gunner?oldid=565018884.
- Zero_Gunner isPrimaryTopicOf Zero_Gunner.
- Zero_Gunner name "Zero Gunner".