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- catalog abstract "Computers have changed our lives; with virtual reality, they will change our very experience, recreating it in an image of our choosing. That, at least, is what the champions of virtual reality claim. It will not simply reshape our view of technology, they say, but our view of ourselves and the world we live in. It is about the increasing power of information technology to create simulated environments, new universes that are neither actual nor fictional, but somewhere in between: virtual. In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, at the hype that surrounds it, at the people who have promoted it, and at the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it.".
- catalog contributor b3754965.
- catalog created "1992.".
- catalog date "1992".
- catalog date "1992.".
- catalog dateCopyrighted "1992.".
- catalog description "1. Euphoria -- 2. Simulation -- 3. Virtuality -- 4. Computability -- 5. Artificial Intelligence -- 6. Cyberspace -- 7. Interface -- 8. Hypertext -- 9. Fiction -- 10. Hyperreality -- 11. Reality -- 12. Discovery.".
- catalog description "Computers have changed our lives; with virtual reality, they will change our very experience, recreating it in an image of our choosing. That, at least, is what the champions of virtual reality claim. It will not simply reshape our view of technology, they say, but our view of ourselves and the world we live in. It is about the increasing power of information technology to create simulated environments, new universes that are neither actual nor fictional, but somewhere in between: virtual. In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, at the hype that surrounds it, at the people who have promoted it, and at the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it.".
- catalog description "Includes bibliographical references (p. [257]-259) and index.".
- catalog extent "viii, 274 p. :".
- catalog identifier "0631182144".
- catalog issued "1992".
- catalog issued "1992.".
- catalog language "eng".
- catalog publisher "Oxford, UK ; Cambridge, USA : Blackwell,".
- catalog subject "306.4/6 20".
- catalog subject "BD331 .W866 1992".
- catalog subject "BD331 .W866x".
- catalog subject "Computers Social aspects.".
- catalog subject "Knowledge, Sociology of.".
- catalog subject "Reality.".
- catalog subject "Virtual reality.".
- catalog tableOfContents "1. Euphoria -- 2. Simulation -- 3. Virtuality -- 4. Computability -- 5. Artificial Intelligence -- 6. Cyberspace -- 7. Interface -- 8. Hypertext -- 9. Fiction -- 10. Hyperreality -- 11. Reality -- 12. Discovery.".
- catalog title "Virtual worlds : a journey in hype and hyperreality / Benjamin Woolley.".
- catalog type "text".