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- catalog abstract "Significant changes have taken place in the world of computer graphics since the first edition of this pioneering guide was published in 1986. The Second Edition brings readers up to date by incorporating the latest imaging techniques, input and output technologies, interface designs, and two-dimensional and three-dimensional applications. Computer Graphics for Designers and Artists, Second Edition, features a new chapter on animation that covers 3-D synthetic animation, 2-D cell animation, and production steps. The original chapter on three-dimensional modeling now offers expanded information on fractals and ray tracing techniques. The first section of the book explains basic concepts and defines terms of computer graphics, and discusses tools of the trade such as hardware, software, and peripheral devices. Next, readers are introduced to both general and specific applications of computer graphics techniques. All the latest techniques are discussed for both color and black-and-white applications in chapters that address two- and three-dimensional drawing and design; CD-ROM, videodiscs, and graphics in multimedia and virtual reality; output and prepress innovations, including the PostScript language, color separations, and color laser printing; input devices such as scanners and digitizing tablets, body suits, and data gloves; and applications in the fine arts and hypermedia. Functions and limitations of computers in the creation of images and objects are described in nontechnical terms. Virtually all types of questions that may arise in the course of using the computer in graphics applications are answered. Over 100 new illustrations - many in full color - are featured among the guide's more than 500 drawings and photographs. These visuals offer examples of what the computer can achieve, in addition to clarifying various technical procedures. This practice-oriented survey of the technical concepts and applications of computer graphics will serve the needs of graphic designers, multimedia and animation professionals, filmmakers, computer and software experts, and students pursuing careers in these fields.".
- catalog alternative "Computer graphics for designers and artists.".
- catalog contributor b5536740.
- catalog contributor b5536741.
- catalog contributor b5536742.
- catalog created "1994.".
- catalog date "1994".
- catalog date "1994.".
- catalog dateCopyrighted "1994.".
- catalog description "All the latest techniques are discussed for both color and black-and-white applications in chapters that address two- and three-dimensional drawing and design; CD-ROM, videodiscs, and graphics in multimedia and virtual reality; output and prepress innovations, including the PostScript language, color separations, and color laser printing; input devices such as scanners and digitizing tablets, body suits, and data gloves; and applications in the fine arts and hypermedia. Functions and limitations of computers in the creation of images and objects are described in nontechnical terms. Virtually all types of questions that may arise in the course of using the computer in graphics applications are answered. Over 100 new illustrations - many in full color - are featured among the guide's more than 500 drawings and photographs. These visuals offer examples of what the computer can achieve, in addition to clarifying various technical procedures. ".
- catalog description "Includes bibliographical references (p. 291-300) and index.".
- catalog description "Sect. I. Understanding the Computer. Ch. 1. Basic Concepts of Computer Graphics. Ch. 2. Hardware and Software. Ch. 3. Peripheral Devices. Ch. 4. Interfacing with the System -- Sect. II. Visual Language. Ch. 5. Color and Black-and-White. Ch. 6. Two-Dimensional Imaging Processes. Ch. 7. Three-Dimensional Modeling -- Sect. III. Applications in Design. Ch. 8. Two-Dimensional Media Applications. Ch. 9. Interactive Multimedia. Ch. 10. Three-Dimensional Media and Material Goods. Ch. 11. Animation.".
- catalog description "Significant changes have taken place in the world of computer graphics since the first edition of this pioneering guide was published in 1986. The Second Edition brings readers up to date by incorporating the latest imaging techniques, input and output technologies, interface designs, and two-dimensional and three-dimensional applications. Computer Graphics for Designers and Artists, Second Edition, features a new chapter on animation that covers 3-D synthetic animation, 2-D cell animation, and production steps. The original chapter on three-dimensional modeling now offers expanded information on fractals and ray tracing techniques. The first section of the book explains basic concepts and defines terms of computer graphics, and discusses tools of the trade such as hardware, software, and peripheral devices. Next, readers are introduced to both general and specific applications of computer graphics techniques. ".
- catalog description "This practice-oriented survey of the technical concepts and applications of computer graphics will serve the needs of graphic designers, multimedia and animation professionals, filmmakers, computer and software experts, and students pursuing careers in these fields.".
- catalog extent "xiii, 306 p. :".
- catalog hasFormat "Computer graphics for designers & artists.".
- catalog identifier "0442014309".
- catalog isFormatOf "Computer graphics for designers & artists.".
- catalog issued "1994".
- catalog issued "1994.".
- catalog language "eng".
- catalog publisher "New York : Van Nostrand Reinhold,".
- catalog relation "Computer graphics for designers & artists.".
- catalog subject "006.6/0247 20".
- catalog subject "Computer graphics.".
- catalog subject "T385 .K47 1993".
- catalog tableOfContents "Sect. I. Understanding the Computer. Ch. 1. Basic Concepts of Computer Graphics. Ch. 2. Hardware and Software. Ch. 3. Peripheral Devices. Ch. 4. Interfacing with the System -- Sect. II. Visual Language. Ch. 5. Color and Black-and-White. Ch. 6. Two-Dimensional Imaging Processes. Ch. 7. Three-Dimensional Modeling -- Sect. III. Applications in Design. Ch. 8. Two-Dimensional Media Applications. Ch. 9. Interactive Multimedia. Ch. 10. Three-Dimensional Media and Material Goods. Ch. 11. Animation.".
- catalog title "Computer graphics for designers & artists / Isaac Victor Kerlow & Judson Rosebush.".
- catalog title "Computer graphics for designers and artists.".
- catalog type "text".