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- catalog abstract "Q. What is the most-watched TV format in history, seen by about 100 million people weekly around the world? A. Wheel of Fortune, a game show. Without putdowns or pandering, the author looks at 260 such shows, concluding that culture has triumphed over technology. For despite our capacity to transmit the same content world-wide, McLuhan's global village has not come to pass. Technology has, however, encouraged already-existing "cultural continents" to coalesce. About one-third of the world's game shows have been licensed or adapted from another country, especially from the United States. Conversely, a single program can cross borders unchanged, such as Sabado Gigante, which appeals to Spanish speakers in 18 countries. The first truly global study of TV entertainment, this book includes interviews with producers, contestants, and licensers. With its tables, illustrations and appendices, the text provides details on content and audiences, as well as explanatory overviews.".
- catalog contributor b6268251.
- catalog created "c1994.".
- catalog date "1994".
- catalog date "c1994.".
- catalog dateCopyrighted "c1994.".
- catalog description "About one-third of the world's game shows have been licensed or adapted from another country, especially from the United States. Conversely, a single program can cross borders unchanged, such as Sabado Gigante, which appeals to Spanish speakers in 18 countries. The first truly global study of TV entertainment, this book includes interviews with producers, contestants, and licensers. With its tables, illustrations and appendices, the text provides details on content and audiences, as well as explanatory overviews.".
- catalog description "Includes bibliographical references (p. 290-305) and indexes.".
- catalog description "Q. What is the most-watched TV format in history, seen by about 100 million people weekly around the world? A. Wheel of Fortune, a game show. Without putdowns or pandering, the author looks at 260 such shows, concluding that culture has triumphed over technology. For despite our capacity to transmit the same content world-wide, McLuhan's global village has not come to pass. Technology has, however, encouraged already-existing "cultural continents" to coalesce.".
- catalog extent "319 p :".
- catalog hasFormat "Games in the global village.".
- catalog identifier "0879725982".
- catalog identifier "0879725990 (pbk.)".
- catalog isFormatOf "Games in the global village.".
- catalog issued "1994".
- catalog issued "c1994.".
- catalog language "eng".
- catalog publisher "Bowling Green, OH : Bowling Green State University Popular Press,".
- catalog relation "Games in the global village.".
- catalog subject "791.45/6 20".
- catalog subject "PN1992.8.Q5 C66 1994".
- catalog subject "Television game shows History and criticism.".
- catalog subject "Television game shows.".
- catalog title "Games in the global village : a 50-nation study of entertainment television / Anne Cooper-Chen.".
- catalog type "Criticism, interpretation, etc. fast".
- catalog type "text".