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- catalog abstract "Friedman covers "everything you need to know about economics to get through life without being eaten alive."".
- catalog contributor b9626081.
- catalog created "c1996.".
- catalog date "1996".
- catalog date "c1996.".
- catalog dateCopyrighted "c1996.".
- catalog description "Friedman covers "everything you need to know about economics to get through life without being eaten alive."".
- catalog description "Includes bibliographical references and index.".
- catalog description "Sect. I. Economics for Pleasure and Profit. 1. Rush-Hour Blues and Rational Babies. 2. Actions Speak Louder Than Words -- Sect. II. Price=Value=Cost: Solving a Simple Economy. 3. Thinking on Paper: The Geometry of Choice. 4. What Would You Give to Get Off a Desert Island? 5. Bricks Without Clay: Production in a One-Input World. 6. Ptolemaic Trade Theory. 7. Putting It Together: Price Theory in a Simple Economy. 8. The Big Picture -- Sect. III. In Search of the Real World. 9. Bosses, Workers, and Other Complications. 10. Monopoly for Fun and Profit. 11. Hard Problems: Game Theory, Strategic Behavior, and Oligopoly. 12. Time ... 13. ... And Chance. 14. Who Gets How Much Why? -- Sect. IV. Standing in for Moral Philosophy: The Economist as Judge. 15. Summing People Up. 16. What is Efficient? 17. How to Gum Up the Works.".
- catalog extent "xi, 340 p. :".
- catalog hasFormat "Hidden order.".
- catalog identifier "0887307507".
- catalog isFormatOf "Hidden order.".
- catalog issued "1996".
- catalog issued "c1996.".
- catalog language "eng".
- catalog publisher "New York, NY : HarperBusiness,".
- catalog relation "Hidden order.".
- catalog subject "330 20".
- catalog subject "Consumer behavior.".
- catalog subject "Economics.".
- catalog subject "HB171 .F767 1996".
- catalog tableOfContents "Sect. I. Economics for Pleasure and Profit. 1. Rush-Hour Blues and Rational Babies. 2. Actions Speak Louder Than Words -- Sect. II. Price=Value=Cost: Solving a Simple Economy. 3. Thinking on Paper: The Geometry of Choice. 4. What Would You Give to Get Off a Desert Island? 5. Bricks Without Clay: Production in a One-Input World. 6. Ptolemaic Trade Theory. 7. Putting It Together: Price Theory in a Simple Economy. 8. The Big Picture -- Sect. III. In Search of the Real World. 9. Bosses, Workers, and Other Complications. 10. Monopoly for Fun and Profit. 11. Hard Problems: Game Theory, Strategic Behavior, and Oligopoly. 12. Time ... 13. ... And Chance. 14. Who Gets How Much Why? -- Sect. IV. Standing in for Moral Philosophy: The Economist as Judge. 15. Summing People Up. 16. What is Efficient? 17. How to Gum Up the Works.".
- catalog title "Hidden order : the economics of everyday life / David Friedman.".
- catalog type "text".