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- catalog abstract "J.C. Hertz brings us the first popular history and critique of electronic entertainment from its genesis as primitive blips in the labs of Cold War computer programmers to the studios where networked 3-D theme parks are created. Tracing this neon branch of the computer industry from a small cadre of inspired nerds to an entertainment behemoth that rivals Hollywood box office billings, she brings to life the history of Space Invaders, Pac Man, Super Mario, Myst, Doom, and. Other celebrated games. She explores the culture of virtual construction workers who "do code" wherever the next big game is being created - and the world of designers, writers, and musicians who make their living in this boomtown industry. At the same time, Herz investigates the games themselves and the role they have come to play in an increasingly virtual world.".
- catalog contributor b10396727.
- catalog created "c1997.".
- catalog date "1997".
- catalog date "c1997.".
- catalog dateCopyrighted "c1997.".
- catalog description "Ch. 1. Primitive Blips -- Ch. 2. A Natural History of Videogames -- Ch. 3. The Madonna/Whore Complex of Consumer Electronics -- Ch. 4. A La Recherche du Arcades Perdu -- Ch. 5. The Classics -- Ch. 6. Why Doom Rules -- Ch. 7. Virtual Construction Workers -- Ch. 8. Ditties of the Apocalypse -- Ch. 9. Cartridge Wars -- Ch. 10. Videogame Porn -- Ch. 11. Mario uber Alles -- Ch. 12. Having a Wonderful Time ... Wish I Were Here -- Ch. 13. Superhero Sushi -- Ch. 14. Boys versus Girls -- Ch. 15. Moral Kombat -- Ch. 16. The Military-Entertainment Complex -- Ch. 17. Sim Society.".
- catalog description "Includes bibliographical references and index.".
- catalog description "J.C. Hertz brings us the first popular history and critique of electronic entertainment from its genesis as primitive blips in the labs of Cold War computer programmers to the studios where networked 3-D theme parks are created. Tracing this neon branch of the computer industry from a small cadre of inspired nerds to an entertainment behemoth that rivals Hollywood box office billings, she brings to life the history of Space Invaders, Pac Man, Super Mario, Myst, Doom, and.".
- catalog description "Other celebrated games. She explores the culture of virtual construction workers who "do code" wherever the next big game is being created - and the world of designers, writers, and musicians who make their living in this boomtown industry. At the same time, Herz investigates the games themselves and the role they have come to play in an increasingly virtual world.".
- catalog extent "230 p. :".
- catalog identifier "0316360074".
- catalog issued "1997".
- catalog issued "c1997.".
- catalog language "eng".
- catalog publisher "Boston : Little, Brown, and Co.,".
- catalog subject "794.8 21".
- catalog subject "Computer games History.".
- catalog subject "GV1469.15 .H47 1997".
- catalog subject "Video games History.".
- catalog tableOfContents "Ch. 1. Primitive Blips -- Ch. 2. A Natural History of Videogames -- Ch. 3. The Madonna/Whore Complex of Consumer Electronics -- Ch. 4. A La Recherche du Arcades Perdu -- Ch. 5. The Classics -- Ch. 6. Why Doom Rules -- Ch. 7. Virtual Construction Workers -- Ch. 8. Ditties of the Apocalypse -- Ch. 9. Cartridge Wars -- Ch. 10. Videogame Porn -- Ch. 11. Mario uber Alles -- Ch. 12. Having a Wonderful Time ... Wish I Were Here -- Ch. 13. Superhero Sushi -- Ch. 14. Boys versus Girls -- Ch. 15. Moral Kombat -- Ch. 16. The Military-Entertainment Complex -- Ch. 17. Sim Society.".
- catalog title "Joystick nation : how videogames ate our quarters, won our hearts, and rewired our minds / J.C. Herz.".
- catalog type "History. fast".
- catalog type "text".