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- catalog contributor b12241542.
- catalog created "c2001.".
- catalog date "2001".
- catalog date "c2001.".
- catalog dateCopyrighted "c2001.".
- catalog description "1. The opaque cube -- 2. The square root of 2 = 1.414213562373095 -- 3. Flip, the psychic robot -- 5. Mathematics and wordplay -- 6. Steiner trees on a checkerboard -- 7. Tiling the bent tromino -- 8. Covering a cube with congruent polygons -- 9. Magic tricks on a computer -- 10. Variations on the 123456789 trick -- 11. More calculator whimsies -- 12. Kasparov's defeat by deep blue -- 13. Computers near the threshold -- 14. Cornering the king -- 15. Toroidal currency -- 16. Six challenging dissection tasks -- 17. Lewis Carroll's pillow-problems -- 18. Lewis Carroll's word ladders -- 19. The ant on 1 x 1 x 2 -- 20. Three-point tiling -- 21. Lucky numbers and 2187 -- 22. 3 x 3 magic squares -- 23. Some new discoveries about 3 x 3 magic squares -- 24. Primes in arithmetic progression -- 25. Prime magic squares -- 26. The dominono game -- 27. The growth of recreational mathematics -- 28. Maximum inscribed squares, rectangles and triangles -- 29. Serial isogons of 90 degrees -- 30. Around the solar system -- 31. Ten amazing mathematical tricks -- 32. Modeling mathematics with playing cards -- 33. The asymmetric propeller theorem -- 34. Chess queens and maximum unattacked cells -- 35. Lion hunting -- 36. Two books on infinity -- 37. The universe and the teacup -- 38. A new result on perfect magic squares -- 39. The number devil -- 40. Probability 1 -- 41. Fuzzy new new math.".
- catalog description "Includes bibliographical references.".
- catalog extent "xi, 319 p. :".
- catalog identifier "1568811209".
- catalog issued "2001".
- catalog issued "c2001.".
- catalog language "eng".
- catalog publisher "Natick, Mass. : A.K Peters,".
- catalog subject "793.7/4 21".
- catalog subject "Mathematical recreations.".
- catalog subject "QA95 .G158 2001".
- catalog tableOfContents "1. The opaque cube -- 2. The square root of 2 = 1.414213562373095 -- 3. Flip, the psychic robot -- 5. Mathematics and wordplay -- 6. Steiner trees on a checkerboard -- 7. Tiling the bent tromino -- 8. Covering a cube with congruent polygons -- 9. Magic tricks on a computer -- 10. Variations on the 123456789 trick -- 11. More calculator whimsies -- 12. Kasparov's defeat by deep blue -- 13. Computers near the threshold -- 14. Cornering the king -- 15. Toroidal currency -- 16. Six challenging dissection tasks -- 17. Lewis Carroll's pillow-problems -- 18. Lewis Carroll's word ladders -- 19. The ant on 1 x 1 x 2 -- 20. Three-point tiling -- 21. Lucky numbers and 2187 -- 22. 3 x 3 magic squares -- 23. Some new discoveries about 3 x 3 magic squares -- 24. Primes in arithmetic progression -- 25. Prime magic squares -- 26. The dominono game -- 27. The growth of recreational mathematics -- 28. Maximum inscribed squares, rectangles and triangles -- 29. Serial isogons of 90 degrees -- 30. Around the solar system -- 31. Ten amazing mathematical tricks -- 32. Modeling mathematics with playing cards -- 33. The asymmetric propeller theorem -- 34. Chess queens and maximum unattacked cells -- 35. Lion hunting -- 36. Two books on infinity -- 37. The universe and the teacup -- 38. A new result on perfect magic squares -- 39. The number devil -- 40. Probability 1 -- 41. Fuzzy new new math.".
- catalog title "A Gardner's workout : training the mind and entertaining the spirit / Martin Gardner.".
- catalog type "text".