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- catalog alternative "On to Java 2".
- catalog alternative "On to Java two".
- catalog contributor b12326785.
- catalog contributor b12326786.
- catalog created "c2001.".
- catalog date "2001".
- catalog date "c2001.".
- catalog dateCopyrighted "c2001.".
- catalog description "1. How this Book Teaches You the Java Programming Language -- 2. How to Compile and Execute a Simple Program -- 3. How to Declare Variables -- 4. How to Write Arithmetic Expressions -- 5. How to Define Simple Methods -- 6. How to Understand Variable Scope and Extent -- 7. How to Benefit from Procedure Abstraction -- 8. How to Declare Class Variables -- 9. How to Create Class Instances -- 10. How to Define Instance Methods -- 11. How to Define Constructors -- 12. How to Define Getter and Setter Methods -- 13. How to Benefit from Data Abstraction -- 14. How to Define Classes that Inherit Instance Variables and Methods -- 15. How to Enforce Abstraction Using Protected and Private Variables and Methods -- 16. How to Write Constructors that Call Other Constructors -- 17. How to Write Methods that Call Other Methods -- 18. How to Design Classes and Class Hierarchies -- 19. How to Enforce Requirements Using Abstract Classes and Abstract Methods -- ".
- catalog description "20. How to Enforce Requirements and to Document Programs Using Interfaces -- 21. How to Perform Tests Using Predicates -- 22. How to Write Conditional Statements -- 23. How to Combine Boolean Expressions -- 24. How to Write Iteration Statements -- 25. How to Write Recursive Methods -- 26. How to Write Multiway Conditional Statements -- 27. How to Work with File Input Streams -- 28. How to Create and Access Arrays -- 29. How to Move Arrays into and out of Methods -- 30. How to Store Data in Expandable Vectors -- 31. How to Work with Characters and Strings -- 32. How to Catch Exceptions -- 33. How to Work with Output File Streams -- 34. How to Write and Read Values Using the Serializable Interface -- 35. How to Modularize Programs Using Compilation Units and Packages -- 36. How to Combine Private Variables and Methods with Packages -- 37. How to Create Windows and to Activate Listeners -- 38. How to Define Inner Classes and to Structure Applications -- ".
- catalog description "39. How to Draw Lines in Windows -- 40. How to Write Text in Windows -- 41. How to Use the Model-View Approach to GUI Design -- 42. How to Define Standalone Observers and Listeners -- 43. How to Define Applets -- 44. How to Access Applets from Web Browsers -- 45. How to Use Resource Locators -- 46. How to Use Choice Lists to Select Instances -- 47. How to Bring Images into Applets -- 48. How to Use Threads to Implement Dynamic Applets -- 49. How to Create Forms and to Fire Your Own Events -- 50. How to Display Menus and Dialog Windows -- 51. How to Develop Your Own Layout Manager -- 52. How to Implement Dynamic Tables -- 53. How to Activate Remote Computations -- 54. How to Collect Information Using Servlets -- 55. How to Construct Jar Files for Program Distribution -- App. A. Operator Precedence -- App. B. The Meter Canvas -- App. C. Applet Parameters -- App. D. The Swing Classes -- App. E. Layout Managers -- App. F. The Graphics2D Package.".
- catalog extent "xi, 451 p. :".
- catalog identifier "0201725932 (pbk.)".
- catalog issued "2001".
- catalog issued "c2001.".
- catalog language "eng".
- catalog publisher "Boston : Addison-Wesley,".
- catalog subject "005.13/3 21".
- catalog subject "Java (Computer program language)".
- catalog subject "QA76.73.J38 W56 2001".
- catalog tableOfContents "1. How this Book Teaches You the Java Programming Language -- 2. How to Compile and Execute a Simple Program -- 3. How to Declare Variables -- 4. How to Write Arithmetic Expressions -- 5. How to Define Simple Methods -- 6. How to Understand Variable Scope and Extent -- 7. How to Benefit from Procedure Abstraction -- 8. How to Declare Class Variables -- 9. How to Create Class Instances -- 10. How to Define Instance Methods -- 11. How to Define Constructors -- 12. How to Define Getter and Setter Methods -- 13. How to Benefit from Data Abstraction -- 14. How to Define Classes that Inherit Instance Variables and Methods -- 15. How to Enforce Abstraction Using Protected and Private Variables and Methods -- 16. How to Write Constructors that Call Other Constructors -- 17. How to Write Methods that Call Other Methods -- 18. How to Design Classes and Class Hierarchies -- 19. How to Enforce Requirements Using Abstract Classes and Abstract Methods -- ".
- catalog tableOfContents "20. How to Enforce Requirements and to Document Programs Using Interfaces -- 21. How to Perform Tests Using Predicates -- 22. How to Write Conditional Statements -- 23. How to Combine Boolean Expressions -- 24. How to Write Iteration Statements -- 25. How to Write Recursive Methods -- 26. How to Write Multiway Conditional Statements -- 27. How to Work with File Input Streams -- 28. How to Create and Access Arrays -- 29. How to Move Arrays into and out of Methods -- 30. How to Store Data in Expandable Vectors -- 31. How to Work with Characters and Strings -- 32. How to Catch Exceptions -- 33. How to Work with Output File Streams -- 34. How to Write and Read Values Using the Serializable Interface -- 35. How to Modularize Programs Using Compilation Units and Packages -- 36. How to Combine Private Variables and Methods with Packages -- 37. How to Create Windows and to Activate Listeners -- 38. How to Define Inner Classes and to Structure Applications -- ".
- catalog tableOfContents "39. How to Draw Lines in Windows -- 40. How to Write Text in Windows -- 41. How to Use the Model-View Approach to GUI Design -- 42. How to Define Standalone Observers and Listeners -- 43. How to Define Applets -- 44. How to Access Applets from Web Browsers -- 45. How to Use Resource Locators -- 46. How to Use Choice Lists to Select Instances -- 47. How to Bring Images into Applets -- 48. How to Use Threads to Implement Dynamic Applets -- 49. How to Create Forms and to Fire Your Own Events -- 50. How to Display Menus and Dialog Windows -- 51. How to Develop Your Own Layout Manager -- 52. How to Implement Dynamic Tables -- 53. How to Activate Remote Computations -- 54. How to Collect Information Using Servlets -- 55. How to Construct Jar Files for Program Distribution -- App. A. Operator Precedence -- App. B. The Meter Canvas -- App. C. Applet Parameters -- App. D. The Swing Classes -- App. E. Layout Managers -- App. F. The Graphics2D Package.".
- catalog title "On to Java 2".
- catalog title "On to Java two".
- catalog title "On to Java2 / Patrick Henry Winston, Sundar Narasimhan.".
- catalog type "text".