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- catalog abstract "With an industry on the scale of Hollywood and an audience of millions, computer games are big news in the world of popular entertainment. They also provide the medium of choice for a new generation of creative talent, fusing incredible technical know-how with imaginative brilliance to create a thrilling new form of art. Game Art is a celebration of the best that games have to offer, with the emphasis on the brains behind tomorrow's blockbuster titles.".
- catalog contributor b12865523.
- catalog contributor b12865524.
- catalog created "2003.".
- catalog date "2003".
- catalog date "2003.".
- catalog dateCopyrighted "2003.".
- catalog description "Pioneers and classics -- Creating art within technological limits -- Insider secrets: Inspiration -- Looking down from on high -- World as a tabletop -- Giant's construction set -- Game as a living book -- Age of mythology -- This means war -- Insider secrets: Art direction -- In the thick of it -- First person experiences -- Insider secrets: Game artist's tool box -- Following the hero -- New stars of the small screen -- Where am I in all this? -- Mirrors are more fun than television -- For you, the war is over -- Insider secrets: making a game -- What's up doc? -- Toon time -- Insider secrets: Character design -- Sleep no more -- They're coming -- True gothic -- Insider secrets: Character animation -- Big boys toys -- Nick Kitt -- Real thing -- Larger than life -- Insider secrets: Style -- Bright clean future? -- Shape of things to come -- Insider secrets: Creating 3D models -- -- Out of this world -- Jupiter and beyond: Infinite -- Insider secrets: Creating cinematic sequences -- Magic kingdoms -- Fairy tales aren't just for children -- World of difference: Dungeon siege -- Asheron's call -- It's in the bag -- Insider secrets: Creating a 3D world -- Step further out -- Appetite for marvels -- El dia de los muertos -- Ulukai te ho! -- Islands in the sky -- Insider secrets: Creating special effects -- Intimate worlds -- As games become TV -- Stories around the hearth -- Who ya gonna call? -- Insider secrets: creating architecture -- Quo uadis? -- Pride of lions -- Future of game art -- Insider secrets: Creating detail -- Reference.".
- catalog description "With an industry on the scale of Hollywood and an audience of millions, computer games are big news in the world of popular entertainment. They also provide the medium of choice for a new generation of creative talent, fusing incredible technical know-how with imaginative brilliance to create a thrilling new form of art. Game Art is a celebration of the best that games have to offer, with the emphasis on the brains behind tomorrow's blockbuster titles.".
- catalog extent "192 p. :".
- catalog hasFormat "Game art.".
- catalog identifier "0823020800".
- catalog isFormatOf "Game art.".
- catalog issued "2003".
- catalog issued "2003.".
- catalog language "eng".
- catalog publisher "New York : Watson-Guptill,".
- catalog relation "Game art.".
- catalog subject "794.81669 22".
- catalog subject "Computer art.".
- catalog subject "Computer games Design.".
- catalog subject "Computer games.".
- catalog subject "Computer graphics.".
- catalog subject "T385 .M663 2003".
- catalog subject "Video games Design.".
- catalog subject "Video games.".
- catalog tableOfContents "Pioneers and classics -- Creating art within technological limits -- Insider secrets: Inspiration -- Looking down from on high -- World as a tabletop -- Giant's construction set -- Game as a living book -- Age of mythology -- This means war -- Insider secrets: Art direction -- In the thick of it -- First person experiences -- Insider secrets: Game artist's tool box -- Following the hero -- New stars of the small screen -- Where am I in all this? -- Mirrors are more fun than television -- For you, the war is over -- Insider secrets: making a game -- What's up doc? -- Toon time -- Insider secrets: Character design -- Sleep no more -- They're coming -- True gothic -- Insider secrets: Character animation -- Big boys toys -- Nick Kitt -- Real thing -- Larger than life -- Insider secrets: Style -- Bright clean future? -- Shape of things to come -- Insider secrets: Creating 3D models -- -- Out of this world -- Jupiter and beyond: Infinite -- Insider secrets: Creating cinematic sequences -- Magic kingdoms -- Fairy tales aren't just for children -- World of difference: Dungeon siege -- Asheron's call -- It's in the bag -- Insider secrets: Creating a 3D world -- Step further out -- Appetite for marvels -- El dia de los muertos -- Ulukai te ho! -- Islands in the sky -- Insider secrets: Creating special effects -- Intimate worlds -- As games become TV -- Stories around the hearth -- Who ya gonna call? -- Insider secrets: creating architecture -- Quo uadis? -- Pride of lions -- Future of game art -- Insider secrets: Creating detail -- Reference.".
- catalog title "Game art : the graphic art of computer games / Dave Morris and Leo Hartas.".
- catalog type "text".