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- 2002038153 contributor B9230945.
- 2002038153 created "2003.".
- 2002038153 date "2003".
- 2002038153 date "2003.".
- 2002038153 dateCopyrighted "2003.".
- 2002038153 description "Includes bibliographical references (p. [213]-219) and index.".
- 2002038153 extent "225 p. ;".
- 2002038153 identifier "1403961697".
- 2002038153 identifier 2002038153.html.
- 2002038153 identifier 2002038153.html.
- 2002038153 issued "2003".
- 2002038153 issued "2003.".
- 2002038153 language "eng".
- 2002038153 publisher "New York : Palgrave Macmillan,".
- 2002038153 subject "794.8/01/9 21".
- 2002038153 subject "Computer games Psychological aspects.".
- 2002038153 subject "GV1469.3 .G44 2003".
- 2002038153 subject "Learning, Psychology of.".
- 2002038153 subject "Video games Psychological aspects.".
- 2002038153 subject "Video games and children.".
- 2002038153 subject "Visual literacy.".
- 2002038153 title "What video games have to teach us about learning and literacy / James Paul Gee.".
- 2002038153 type "text".