Matches in Library of Congress for { <http://lccn.loc.gov/2004007887> ?p ?o. }
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- 2004007887 alternative "Video game art".
- 2004007887 contributor B9814271.
- 2004007887 created "c2005.".
- 2004007887 date "2005".
- 2004007887 date "c2005.".
- 2004007887 dateCopyrighted "c2005.".
- 2004007887 description "Basic 3d -- Textures -- Polygon count -- Making the model for the texture - Introduction to polygon modeling and mapping -- Modeling with the procedural approach, control and flexibility in poly count -- Lofting -- Making the texture for the model - advanced modeling and texturing -- Box modeling in depth -- Choosing the right modeling approach.".
- 2004007887 extent "xvi, 328 p. :".
- 2004007887 identifier "1401840663".
- 2004007887 identifier 2004007887-b.html.
- 2004007887 identifier 2004007887-d.html.
- 2004007887 identifier 2004007887-t.html.
- 2004007887 issued "2005".
- 2004007887 issued "c2005.".
- 2004007887 language "eng".
- 2004007887 publisher "Clifton Park, NY : Thomson/Delmar Learning,".
- 2004007887 subject "794.8/1526 22".
- 2004007887 subject "Computer games Programming.".
- 2004007887 subject "Computer graphics.".
- 2004007887 subject "QA76.76.C672 G368 2005".
- 2004007887 subject "Video games Design.".
- 2004007887 tableOfContents "Basic 3d -- Textures -- Polygon count -- Making the model for the texture - Introduction to polygon modeling and mapping -- Modeling with the procedural approach, control and flexibility in poly count -- Lofting -- Making the texture for the model - advanced modeling and texturing -- Box modeling in depth -- Choosing the right modeling approach.".
- 2004007887 title "Game development essentials : video game art / Todd Gantzler.".
- 2004007887 title "Video game art".
- 2004007887 type "text".