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- 2004299368 alternative "Rise of computer game culture".
- 2004299368 contributor B9908190.
- 2004299368 contributor B9908191.
- 2004299368 created "c2003.".
- 2004299368 date "2003".
- 2004299368 date "c2003.".
- 2004299368 dateCopyrighted "c2003.".
- 2004299368 description "Includes bibliographical references (p. 258-263) and index.".
- 2004299368 description "Part I. The rise of digital gaming. Together -- Machines at play -- Building community, building business -- Brave new worlds -- Part II. Networked gaming age. Log on, shoot down -- Homebrewed gamers -- Losing the game -- Part III. The era of gamers. Gamers, interrupted -- Unleashed -- Herding gamers.".
- 2004299368 extent "xi, 273 p., [8] p. of plates :".
- 2004299368 identifier "0072228881".
- 2004299368 identifier 2004272543.html.
- 2004299368 identifier 2004272543-b.html.
- 2004299368 identifier 2004272543.html.
- 2004299368 issued "2003".
- 2004299368 issued "c2003.".
- 2004299368 language "eng".
- 2004299368 publisher "Emeryville, Calif. : McGraw-Hill/Osborne,".
- 2004299368 subject "794.8 2".
- 2004299368 subject "Computer games.".
- 2004299368 subject "GV1469.15 .K56 2003".
- 2004299368 subject "Subculture.".
- 2004299368 tableOfContents "Part I. The rise of digital gaming. Together -- Machines at play -- Building community, building business -- Brave new worlds -- Part II. Networked gaming age. Log on, shoot down -- Homebrewed gamers -- Losing the game -- Part III. The era of gamers. Gamers, interrupted -- Unleashed -- Herding gamers.".
- 2004299368 title "Dungeons and dreamers : the rise of computer game culture : from geek to chic / Brad King and John Borland.".
- 2004299368 title "Rise of computer game culture".
- 2004299368 type "text".