Matches in Library of Congress for { <http://lccn.loc.gov/2006001521> ?p ?o. }
Showing items 1 to 24 of
24
with 100 items per page.
- 2006001521 contributor B10407045.
- 2006001521 created "c2006.".
- 2006001521 date "2006".
- 2006001521 date "c2006.".
- 2006001521 dateCopyrighted "c2006.".
- 2006001521 description "Includes bibliographical references and index.".
- 2006001521 description "Introduction: Fantasy games, gaming cultures, and social life / J. Patrick Williams, Sean Q. Hendricks, and W. Keith Winkler -- The role-playing game and the game of role-playing : the ludic self and everyday life / Dennis D. Waskul -- Incorporative discourse strategies in tabletop fantasy role-playing gaming / Sean Q. Hendricks -- Social events and roles in Magic : a semiotic analysis / Csilla Weninger -- Consumption and authenticity in the collectible strategy games subculture / J. Patrick Williams -- Desktop conquistadors : negotiating American manhood in the digital fantasy role-playing game / Kevin Schut -- Playing with identity : unconscious desire and role-playing games / Michelle Nephew -- The business and the culture of gaming / W. Keith Winkler -- Online gaming and the interactional self : identity interplay in situated practice / Florence Chee, Marcelo Vieta, and Richard Smith -- Invoking the avatar : gaming skills as cultural and out-of-game capital / Heather L. Mello -- Vicarious experience : staying there connected with and through our own and other characters / Tim Marsh.".
- 2006001521 extent "viii, 224 p. ;".
- 2006001521 identifier "0786424362 (softcover : alk. paper)".
- 2006001521 identifier "9780786424368".
- 2006001521 identifier 2006001521.html.
- 2006001521 issued "2006".
- 2006001521 issued "c2006.".
- 2006001521 language "eng".
- 2006001521 publisher "Jefferson, N.C. : McFarland & Co.,".
- 2006001521 subject "793.93 22".
- 2006001521 subject "Fantasy games Social aspects.".
- 2006001521 subject "GV1469.6 .G36 2006".
- 2006001521 subject "Leisure Social aspects.".
- 2006001521 subject "Popular culture.".
- 2006001521 subject "Role playing Social aspects.".
- 2006001521 tableOfContents "Introduction: Fantasy games, gaming cultures, and social life / J. Patrick Williams, Sean Q. Hendricks, and W. Keith Winkler -- The role-playing game and the game of role-playing : the ludic self and everyday life / Dennis D. Waskul -- Incorporative discourse strategies in tabletop fantasy role-playing gaming / Sean Q. Hendricks -- Social events and roles in Magic : a semiotic analysis / Csilla Weninger -- Consumption and authenticity in the collectible strategy games subculture / J. Patrick Williams -- Desktop conquistadors : negotiating American manhood in the digital fantasy role-playing game / Kevin Schut -- Playing with identity : unconscious desire and role-playing games / Michelle Nephew -- The business and the culture of gaming / W. Keith Winkler -- Online gaming and the interactional self : identity interplay in situated practice / Florence Chee, Marcelo Vieta, and Richard Smith -- Invoking the avatar : gaming skills as cultural and out-of-game capital / Heather L. Mello -- Vicarious experience : staying there connected with and through our own and other characters / Tim Marsh.".
- 2006001521 title "Gaming as culture : essays on reality, identity and experience in fantasy games / edited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler.".
- 2006001521 type "text".