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- 2006014500 contributor B10422856.
- 2006014500 created "c2007.".
- 2006014500 date "2007".
- 2006014500 date "c2007.".
- 2006014500 dateCopyrighted "c2007.".
- 2006014500 description "System requirements: 600 MHz Pentium III processor or 600 MHz PowerPC G3 processor; 128 MB RAM, OLE LINK1100 MB free disk space, OLE LINK1 or 100 MB free disk space; Windows 2000, XP or Mac OS X 10.26.".
- 2006014500 description "The Flash 8 renaissance -- The elements of game design -- Whack a capsule -- Block breaker -- Moon fighter -- Sound for games -- Sound hunter -- Saving data -- Optimization for games -- The optimized game: AA bomb -- Bitmaps, the bitmap data object, and bitmap art -- Jungle adventure -- Physics for games -- Mars racer -- Creating standalone games -- Portable games -- Entering the third dimension -- The 3D game: Asteroid run -- ActionScript for games primer -- The future of games.".
- 2006014500 extent "xii, 515 p. :".
- 2006014500 identifier "1584504870 (pbk. with cd-rom : alk. paper)".
- 2006014500 identifier "9781584504870".
- 2006014500 identifier 2006014500.html.
- 2006014500 isPartOf "Charles River Media game development series".
- 2006014500 isPartOf "Game development series (Charles River Media (Firm))".
- 2006014500 issued "2007".
- 2006014500 issued "c2007.".
- 2006014500 language "eng".
- 2006014500 publisher "Boston, Mass : Charles River Media,".
- 2006014500 requires "System requirements: 600 MHz Pentium III processor or 600 MHz PowerPC G3 processor; 128 MB RAM, OLE LINK1100 MB free disk space, OLE LINK1 or 100 MB free disk space; Windows 2000, XP or Mac OS X 10.26.".
- 2006014500 subject "794.8/1526 22".
- 2006014500 subject "Computer animation.".
- 2006014500 subject "Computer games Programming.".
- 2006014500 subject "Flash (Computer file)".
- 2006014500 subject "QA76.76.C672 R532 2007".
- 2006014500 tableOfContents "The Flash 8 renaissance -- The elements of game design -- Whack a capsule -- Block breaker -- Moon fighter -- Sound for games -- Sound hunter -- Saving data -- Optimization for games -- The optimized game: AA bomb -- Bitmaps, the bitmap data object, and bitmap art -- Jungle adventure -- Physics for games -- Mars racer -- Creating standalone games -- Portable games -- Entering the third dimension -- The 3D game: Asteroid run -- ActionScript for games primer -- The future of games.".
- 2006014500 title "Macromedia Flash professional 8 game development / Glen Rhodes.".
- 2006014500 type "text".