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- 2007002390 contributor B10751577.
- 2007002390 created "c2007.".
- 2007002390 date "2007".
- 2007002390 date "c2007.".
- 2007002390 dateCopyrighted "c2007.".
- 2007002390 description "Includes bibliographical references and index.".
- 2007002390 description "Who governs the gamers? -- Terms of service and terms of play in children's online gaming -- Narrative power in online game worlds: the story of Cybertown -- Law and disorder in cyberspace: how systems of justice developed in online text-based gaming communities -- From The Green Berets to America's Army: video games as a vehicle for political propaganda -- Rhetorics of computer and video game research -- From margin to center: biographies of technicity and the construction of hegemonic games culture -- Ghost Recon: Island Thunder: Cuba in the virtual battlescape -- The player's journey -- Mutual fantasy online: playing with people -- From dollhouse to metaverse: what happened when The Sims went online -- Platform dependent: console and computer cultures -- Mapping independent game design -- Desire for commodities and fantastic consumption in digital games -- Reading and playing: what makes interactive fiction unique.".
- 2007002390 extent "vi, 308 p. :".
- 2007002390 identifier "0786428325 (softcover : alk. paper)".
- 2007002390 identifier "9780786428328 (softcover : alk. paper)".
- 2007002390 issued "2007".
- 2007002390 issued "c2007.".
- 2007002390 language "eng".
- 2007002390 publisher "Jefferson, N.C. : McFarland & Co.,".
- 2007002390 subject "794.8 22".
- 2007002390 subject "Computer games Social aspects.".
- 2007002390 subject "GV1469.34.S52 P53 2007".
- 2007002390 subject "Video games Social aspects.".
- 2007002390 tableOfContents "Who governs the gamers? -- Terms of service and terms of play in children's online gaming -- Narrative power in online game worlds: the story of Cybertown -- Law and disorder in cyberspace: how systems of justice developed in online text-based gaming communities -- From The Green Berets to America's Army: video games as a vehicle for political propaganda -- Rhetorics of computer and video game research -- From margin to center: biographies of technicity and the construction of hegemonic games culture -- Ghost Recon: Island Thunder: Cuba in the virtual battlescape -- The player's journey -- Mutual fantasy online: playing with people -- From dollhouse to metaverse: what happened when The Sims went online -- Platform dependent: console and computer cultures -- Mapping independent game design -- Desire for commodities and fantastic consumption in digital games -- Reading and playing: what makes interactive fiction unique.".
- 2007002390 title "The players' realm : studies on the culture of video games and gaming / edited by J. Patrick Williams and Jonas Heide Smith.".
- 2007002390 type "text".