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- 2008008484 contributor B11081050.
- 2008008484 contributor B11081051.
- 2008008484 created "c2008.".
- 2008008484 date "2008".
- 2008008484 date "c2008.".
- 2008008484 dateCopyrighted "c2008.".
- 2008008484 description "The vehicle to get you there : applications and approaches -- Getting to know you : Maya's interface -- Rigging that's right : rigging concepts you need to know -- Torso rigging techniques -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg up on the competition : understanding legs and feet -- Hands that grab your attention : hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Show your teeth : creating the mouth and jaw -- Can't you see what I'm saying? : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming and organizing your rig -- Mel scripting : an introduction -- UV mapping and UVlayout -- Maya muscle -- The skinny on skinning : effective surface attachment -- Implementing a character pipeline : pipeline in a box.".
- 2008008484 extent "xviii, 395 p. :".
- 2008008484 identifier "0470173874".
- 2008008484 identifier "9780470173879 (pbk. w/cd-rom)".
- 2008008484 identifier F?func=service&doc_library=BVB01&doc_number=016566225&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.
- 2008008484 identifier 2008008484-d.html.
- 2008008484 identifier 2008008484-t.html.
- 2008008484 identifier 2008008484-b.html.
- 2008008484 isPartOf "Serious skills".
- 2008008484 issued "2008".
- 2008008484 issued "c2008.".
- 2008008484 language "eng".
- 2008008484 publisher "Indianapolis, Ind. : Wiley Pub.,".
- 2008008484 subject "006.6/96 22".
- 2008008484 subject "Characters and characteristics Computer simulation.".
- 2008008484 subject "Computer animation.".
- 2008008484 subject "TR897.7 .A455 2008".
- 2008008484 subject "Three-dimensional imaging.".
- 2008008484 tableOfContents "The vehicle to get you there : applications and approaches -- Getting to know you : Maya's interface -- Rigging that's right : rigging concepts you need to know -- Torso rigging techniques -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg up on the competition : understanding legs and feet -- Hands that grab your attention : hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Show your teeth : creating the mouth and jaw -- Can't you see what I'm saying? : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming and organizing your rig -- Mel scripting : an introduction -- UV mapping and UVlayout -- Maya muscle -- The skinny on skinning : effective surface attachment -- Implementing a character pipeline : pipeline in a box.".
- 2008008484 title "Body language : advanced 3D character rigging / Eric Allen and Kelly L. Murdock ; with contributing authors, Jared Fong and Adam G. Sidwell.".
- 2008008484 type "text".