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- 2008939495 alternative "MIG 2008".
- 2008939495 contributor B11389108.
- 2008939495 contributor B11389109.
- 2008939495 created "c2008.".
- 2008939495 date "2008".
- 2008939495 date "c2008.".
- 2008939495 dateCopyrighted "c2008.".
- 2008939495 description "Crowd simulation. Texture synthesis based simulation of secondary agents / Marios Kyriakou Yiorgos and Yiorgos Chrysanthou ; Using the corridor map method for path planning for a large number of characters / Roland Geraerts ... [et al.] ; Real-time path planning and navigation for multi-agent and crowd simulations / Ming C. Lin ... [et al.] ; Populate your game scene / Julien Pettre ; Hierarchical path planning for virtual crowds / Kai Yip Wong and Celine Loscos".
- 2008939495 description "Includes bibliographical references and author index.".
- 2008939495 description "Interfaces. An Immersive motion interface with edutainment contents for elderly people / Hyung Seok Kim, YoungTae Roh and Jee-In Kim ; Design of experience and flow in movement-based interaction / Anton Nijholt, Betsy van Dijk and Dennis Reidsma -- Navigation and steering. Relaxed steering towards oriented region goals / Ronan Boulic ; Opening doors in motion analysis research / Arjan Egges ; Watch out! A framework for evaluating steering behaviors / Shawn Singh ... [et al.] ; Locomotion manipulation and reaching for humanoids / Eiichi Yoshida ... [et al.] -- Facial and behavioral animation. Conveying emotions through facially animated avatars in networked virtual environments / Fabian Di Fiore ... [et al.] ; Animating speech in games / Scott A. King ; Autonomous digital actors / Ken Perlin and Gerry Seidman".
- 2008939495 description "Virtual humans. Towards embodied and situated virtual humans / Stephane Donikian and Sebastien Paris ; Adaptive body, motion and cloth / Nadia Magnenat-Thalmann ... [et al.] ; From motion capture to real-time character animation / Franck Multon ... [et al.] -- Motion synthesis. More motion capture in games---can we make example-based approaches scale? / Michael Gleicher ; Simulating interactions of characters / Taku Komura, Hubert P.H. Shum and Edmond S.L. Ho ; Motion prediction for online gaming / Rynson W.H. Lau and Addison Chan ; Two-character motion control: challenge and promise / Sung Yong Shin ; Motion modeling: can we get rid of motion capture? / Daniel Thalmann ; Informed use of motion synthesis methods / Herwin van Welbergen, Zsofia Ruttkay and Balazs Varga ; Automatic estimation of skeletal motion from optical motion capture data / Zhidong Xiao, Hammadi Nait-Charif and Jian J. Zhang.".
- 2008939495 extent "ix, 255 p. :".
- 2008939495 identifier "3540892192 (pbk.)".
- 2008939495 identifier "9783540892199 (pbk.)".
- 2008939495 isPartOf "Lecture notes in computer science ; 5277.".
- 2008939495 isPartOf "Lecture notes in computer science, 0302-9743 ; 5277".
- 2008939495 issued "2008".
- 2008939495 issued "c2008.".
- 2008939495 language "eng".
- 2008939495 publisher "Berlin : Springer,".
- 2008939495 spatial "Utrecht <2008>".
- 2008939495 subject "794.8/1526 22".
- 2008939495 subject "Computer games Design Congresses.".
- 2008939495 subject "Computer games Programming Congresses.".
- 2008939495 subject "Computerspiel Edutainment Dreidimensionale Software Graphische Benutzeroberfläche Kongress Utrecht <2008>".
- 2008939495 subject "Computerspiel Erweiterte Realität <Informatik> Graphische Benutzeroberfläche Infotainment Kongress Utrecht <2008>".
- 2008939495 subject "Computerspiel Graphische Benutzeroberfläche Dreidimensionale Computergraphik Computeranimation Kongress Utrecht <2008>".
- 2008939495 subject "Computerspiel Mehragentensystem Soft Computing Kongress Utrecht <2008>".
- 2008939495 subject "Jeux d'ordinateur Conception Congrès.".
- 2008939495 subject "Jeux d'ordinateur Programmation Congrès.".
- 2008939495 subject "Motion Computer simulation Congresses.".
- 2008939495 subject "Mouvement Simulation par ordinateur Congrès.".
- 2008939495 subject "QA76.76.C672 M537 2008".
- 2008939495 tableOfContents "Crowd simulation. Texture synthesis based simulation of secondary agents / Marios Kyriakou Yiorgos and Yiorgos Chrysanthou ; Using the corridor map method for path planning for a large number of characters / Roland Geraerts ... [et al.] ; Real-time path planning and navigation for multi-agent and crowd simulations / Ming C. Lin ... [et al.] ; Populate your game scene / Julien Pettre ; Hierarchical path planning for virtual crowds / Kai Yip Wong and Celine Loscos".
- 2008939495 tableOfContents "Interfaces. An Immersive motion interface with edutainment contents for elderly people / Hyung Seok Kim, YoungTae Roh and Jee-In Kim ; Design of experience and flow in movement-based interaction / Anton Nijholt, Betsy van Dijk and Dennis Reidsma -- Navigation and steering. Relaxed steering towards oriented region goals / Ronan Boulic ; Opening doors in motion analysis research / Arjan Egges ; Watch out! A framework for evaluating steering behaviors / Shawn Singh ... [et al.] ; Locomotion manipulation and reaching for humanoids / Eiichi Yoshida ... [et al.] -- Facial and behavioral animation. Conveying emotions through facially animated avatars in networked virtual environments / Fabian Di Fiore ... [et al.] ; Animating speech in games / Scott A. King ; Autonomous digital actors / Ken Perlin and Gerry Seidman".
- 2008939495 tableOfContents "Virtual humans. Towards embodied and situated virtual humans / Stephane Donikian and Sebastien Paris ; Adaptive body, motion and cloth / Nadia Magnenat-Thalmann ... [et al.] ; From motion capture to real-time character animation / Franck Multon ... [et al.] -- Motion synthesis. More motion capture in games---can we make example-based approaches scale? / Michael Gleicher ; Simulating interactions of characters / Taku Komura, Hubert P.H. Shum and Edmond S.L. Ho ; Motion prediction for online gaming / Rynson W.H. Lau and Addison Chan ; Two-character motion control: challenge and promise / Sung Yong Shin ; Motion modeling: can we get rid of motion capture? / Daniel Thalmann ; Informed use of motion synthesis methods / Herwin van Welbergen, Zsofia Ruttkay and Balazs Varga ; Automatic estimation of skeletal motion from optical motion capture data / Zhidong Xiao, Hammadi Nait-Charif and Jian J. Zhang.".
- 2008939495 title "MIG 2008".
- 2008939495 title "Motion in games : first international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers / Arjan Egges, Arno Kamphuis, Mark Overmars (eds.).".
- 2008939495 type "text".