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- 2009016733 contributor B11412733.
- 2009016733 contributor B11412734.
- 2009016733 created "c2009.".
- 2009016733 date "2009".
- 2009016733 date "c2009.".
- 2009016733 dateCopyrighted "c2009.".
- 2009016733 description "Includes bibliographical references (p. 841-845) and index.".
- 2009016733 description "Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.".
- 2009016733 extent "xxiii, 870 p. :".
- 2009016733 identifier "0123747317 (hardcover : alk. paper)".
- 2009016733 identifier "9780123747310 (hardcover : alk. paper)".
- 2009016733 issued "2009".
- 2009016733 issued "c2009.".
- 2009016733 language "eng".
- 2009016733 publisher "Burlington, MA : Morgan Kaufmann/Elsevier,".
- 2009016733 subject "006.3 22".
- 2009016733 subject "794.81526 22".
- 2009016733 subject "Artificial intelligence.".
- 2009016733 subject "Computer animation.".
- 2009016733 subject "Computer games Programming.".
- 2009016733 subject "QA76.76.C672 M549 2009".
- 2009016733 tableOfContents "Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.".
- 2009016733 title "Artificial intelligence for games / Ian Millington and John Funge.".
- 2009016733 type "text".