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- 2009021642 contributor B11418744.
 - 2009021642 created "2009.".
 - 2009021642 date "2009".
 - 2009021642 date "2009.".
 - 2009021642 dateCopyrighted "2009.".
 - 2009021642 description "Includes bibliographical references and index.".
 - 2009021642 description "What are games, simulations, and virtual worlds really, and why should I care. Understanding highly interactive virtual environments -- Embracing interactivity -- Sims: a new model of content -- Highly interactive content from the students' and instructor's perspective -- Choosing and using a highly interactive virtual environment. Identifying the right approach for the right need -- Doing the prep work -- Integrating and piloting -- A brief example of a simulation deployment -- The processes of using a HIVE and the role of coaching -- Creating evaluation strategies -- Other considerations. Selling interactive environments internally : getting buy in from administrators, department heads, colleagues, parents and even students -- Epilogue: The new attraction of distance learning.".
 - 2009021642 extent "x, 134 p. :".
 - 2009021642 identifier "0470438347 (pbk.)".
 - 2009021642 identifier "9780470438343 (pbk.)".
 - 2009021642 isPartOf "Jossey-Bass guides to online teaching and learning".
 - 2009021642 isPartOf "Jossey-Bass guides to online teaching and learning.".
 - 2009021642 issued "2009".
 - 2009021642 issued "2009.".
 - 2009021642 language "eng".
 - 2009021642 publisher "San Francisco : Jossey-Bass,".
 - 2009021642 subject "371.39/7 22".
 - 2009021642 subject "Computer games.".
 - 2009021642 subject "Computer-assisted instruction.".
 - 2009021642 subject "Education Simulation methods.".
 - 2009021642 subject "LB1029.S53 A425 2009".
 - 2009021642 subject "Virtual reality in education.".
 - 2009021642 tableOfContents "What are games, simulations, and virtual worlds really, and why should I care. Understanding highly interactive virtual environments -- Embracing interactivity -- Sims: a new model of content -- Highly interactive content from the students' and instructor's perspective -- Choosing and using a highly interactive virtual environment. Identifying the right approach for the right need -- Doing the prep work -- Integrating and piloting -- A brief example of a simulation deployment -- The processes of using a HIVE and the role of coaching -- Creating evaluation strategies -- Other considerations. Selling interactive environments internally : getting buy in from administrators, department heads, colleagues, parents and even students -- Epilogue: The new attraction of distance learning.".
 - 2009021642 title "Learning online with games, simulations, and virtual worlds : strategies for online instruction / Clark Aldrich.".
 - 2009021642 type "text".