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- 2009024173 contributor B11421835.
- 2009024173 created "c2010.".
- 2009024173 date "2010".
- 2009024173 date "c2010.".
- 2009024173 dateCopyrighted "c2010.".
- 2009024173 description "What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key.".
- 2009024173 extent "32 p. :".
- 2009024173 identifier "9781604136036".
- 2009024173 isPartOf "Math in the real world".
- 2009024173 issued "2010".
- 2009024173 issued "c2010.".
- 2009024173 language "eng".
- 2009024173 publisher "New York : Chelsea Clubhouse,".
- 2009024173 subject "794.801/51 22".
- 2009024173 subject "Computer animation Mathematics Juvenile literature.".
- 2009024173 subject "Computer games Mathematics Juvenile literature.".
- 2009024173 subject "Computer games Programming Vocational guidance Juvenile literature.".
- 2009024173 subject "QA76.76.C672 E33 2010".
- 2009024173 subject "Video games Design Vocational guidance Juvenile literature.".
- 2009024173 subject "Video games Mathematics Juvenile literature.".
- 2009024173 tableOfContents "What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key.".
- 2009024173 title "How video game designers use math / by Jill Egan ; math curriculum consultant, Rhea A. Stewart.".
- 2009024173 type "text".