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- 2009050068 contributor B11453166.
- 2009050068 created "c2010.".
- 2009050068 date "2010".
- 2009050068 date "c2010.".
- 2009050068 dateCopyrighted "c2010.".
- 2009050068 description "Includes bibliographical references (p. 311-340) and index.".
- 2009050068 extent "xxi, 360 p. :".
- 2009050068 identifier "1615207392 (hardcover)".
- 2009050068 identifier "1615207406 (ebook)".
- 2009050068 identifier "9781615207398 (hardcover)".
- 2009050068 identifier "9781615207404 (ebook)".
- 2009050068 issued "2010".
- 2009050068 issued "c2010.".
- 2009050068 language "eng".
- 2009050068 publisher "Hershey, PA : Information Science Reference,".
- 2009050068 subject "794.8 22".
- 2009050068 subject "GV1469.3 .S48 2010".
- 2009050068 subject "Game theory.".
- 2009050068 subject "Video games Design.".
- 2009050068 subject "Video games industry Technological innovations.".
- 2009050068 title "Serious game design and development : technologies for training and learning / [edited by] Jan Cannon-Bowers, Clint Bowers.".
- 2009050068 type "text".