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- 2009050314 contributor B11453450.
- 2009050314 contributor B11453451.
- 2009050314 created "2010.".
- 2009050314 date "2010".
- 2009050314 date "2010.".
- 2009050314 dateCopyrighted "2010.".
- 2009050314 description "Includes bibliographical references and index.".
- 2009050314 description "Machine generated contents note: 1. Overview; Part I. Graph Theory and Social Networks: 2. Graphs; 3. Strong and weak ties; 4. Networks in their surrounding contexts; 5. Positive and negative relationships; Part II. Game Theory: 6. Games; 7. Evolutionary game theory; 8. Modeling network traffic using game theory; 9. Auctions; Part III. Markets and Strategic Interaction in Networks: 10. Matching markets; 11. Network models of markets with intermediaries; 12. Bargaining and power in networks; Part IV. Information Networks and the World Wide Web: 13. The structure of the Web; 14. Link analysis and Web search; 15. Sponsored search markets; Part V. Network Dynamics: Population Models: 16. Information cascades; 17. Network effects; 18. Power laws and rich-get-richer phenomena; Part VI. Network Dynamics: Structural Models: 19. Cascading behavior in networks; 20. The small-world phenomenon; 21. Epidemics; Part VII. Institutions and Aggregate Behavior: 22. Markets and information; 23. Voting; 24. Property.".
- 2009050314 extent "xv, 727 p. :".
- 2009050314 identifier "0521195330 (hardback)".
- 2009050314 identifier "9780521195331 (hardback)".
- 2009050314 issued "2010".
- 2009050314 issued "2010.".
- 2009050314 language "eng".
- 2009050314 publisher "New York : Cambridge University Press,".
- 2009050314 subject "303.48/33 22".
- 2009050314 subject "HM851 .E24 2010".
- 2009050314 subject "Information society.".
- 2009050314 subject "Telecommunication Social aspects.".
- 2009050314 tableOfContents "Machine generated contents note: 1. Overview; Part I. Graph Theory and Social Networks: 2. Graphs; 3. Strong and weak ties; 4. Networks in their surrounding contexts; 5. Positive and negative relationships; Part II. Game Theory: 6. Games; 7. Evolutionary game theory; 8. Modeling network traffic using game theory; 9. Auctions; Part III. Markets and Strategic Interaction in Networks: 10. Matching markets; 11. Network models of markets with intermediaries; 12. Bargaining and power in networks; Part IV. Information Networks and the World Wide Web: 13. The structure of the Web; 14. Link analysis and Web search; 15. Sponsored search markets; Part V. Network Dynamics: Population Models: 16. Information cascades; 17. Network effects; 18. Power laws and rich-get-richer phenomena; Part VI. Network Dynamics: Structural Models: 19. Cascading behavior in networks; 20. The small-world phenomenon; 21. Epidemics; Part VII. Institutions and Aggregate Behavior: 22. Markets and information; 23. Voting; 24. Property.".
- 2009050314 title "Networks, crowds, and markets : reasoning about a highly connected world / David Easley, Jon Kleinberg.".
- 2009050314 type "text".