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- 2009284826 contributor B11466826.
- 2009284826 created "c2009.".
- 2009284826 date "2009".
- 2009284826 date "c2009.".
- 2009284826 dateCopyrighted "c2009.".
- 2009284826 description "Chapter 1. Getting started with XNA 3.0 -- Chapter 2. Setting up different camera modes in your 3D world -- Chapter 3. Working with 2D images/textures in XNA 3.0 -- Chapter 4. Working with models -- Chapter 5. Getting the most out of vertices -- Chapter 6. Adding light to your scene in XNA 3.0 -- Chapter 7. Adding sounds to your XNA 3.0 project -- Chapter 8. Networking in XNA 3.0.".
- 2009284826 extent "xx, 649 p. ;".
- 2009284826 identifier "143021855X".
- 2009284826 identifier "9781430218555".
- 2009284826 issued "2009".
- 2009284826 issued "c2009.".
- 2009284826 language "eng".
- 2009284826 publisher "Berkeley, CA : Apress,".
- 2009284826 subject "Computer games Programming.".
- 2009284826 subject "Computer games.".
- 2009284826 subject "Microsoft XNA (Computer file)".
- 2009284826 subject "QA76.76.C672 G7782 2009".
- 2009284826 tableOfContents "Chapter 1. Getting started with XNA 3.0 -- Chapter 2. Setting up different camera modes in your 3D world -- Chapter 3. Working with 2D images/textures in XNA 3.0 -- Chapter 4. Working with models -- Chapter 5. Getting the most out of vertices -- Chapter 6. Adding light to your scene in XNA 3.0 -- Chapter 7. Adding sounds to your XNA 3.0 project -- Chapter 8. Networking in XNA 3.0.".
- 2009284826 title "Xna 3.0 game programming recipes : a problem-solution approach / Riemer Grootjans.".
- 2009284826 type "text".