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- 2010011990 abstract "Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.".
- 2010011990 contributor B11750953.
- 2010011990 contributor B11750954.
- 2010011990 created "c2010.".
- 2010011990 date "2010".
- 2010011990 date "c2010.".
- 2010011990 dateCopyrighted "c2010.".
- 2010011990 description "Includes bibliographical references (p. [205]-223) and index.".
- 2010011990 description "Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.".
- 2010011990 description "Newsgames -- Current events -- Infographics -- Documentary -- Puzzles -- Literacy -- Community -- Platforms -- Journalism at play.".
- 2010011990 extent "235 p. :".
- 2010011990 identifier "0262014874 (hardcover : alk. paper)".
- 2010011990 identifier "9780262014878 (hardcover : alk. paper)".
- 2010011990 issued "2010".
- 2010011990 issued "c2010.".
- 2010011990 language "eng".
- 2010011990 publisher "Cambridge, Mass. : MIT Press,".
- 2010011990 subject "794.8 22".
- 2010011990 subject "GV1469.3 .B64 2010".
- 2010011990 subject "Interactive multimedia.".
- 2010011990 subject "Online journalism.".
- 2010011990 subject "Video games.".
- 2010011990 tableOfContents "Newsgames -- Current events -- Infographics -- Documentary -- Puzzles -- Literacy -- Community -- Platforms -- Journalism at play.".
- 2010011990 title "Newsgames : journalism at play / Ian Bogost, Simon Ferrari, and Bobby Schweizer.".
- 2010011990 type "text".