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- 2010014533 contributor B11754057.
- 2010014533 created "c2010.".
- 2010014533 date "2010".
- 2010014533 date "c2010.".
- 2010014533 dateCopyrighted "c2010.".
- 2010014533 description "Includes bibliographical references (p. 509) and index.".
- 2010014533 extent "xxix, 522 p. :".
- 2010014533 identifier "0123819768 (pbk. : alk. paper)".
- 2010014533 identifier "9780123819765 (pbk. : alk. paper)".
- 2010014533 issued "2010".
- 2010014533 issued "c2010.".
- 2010014533 language "eng".
- 2010014533 publisher "Amsterdam ; Boston : Morgan Kaufmann Publishers,".
- 2010014533 subject "794.8/1526 22".
- 2010014533 subject "Computer games Programming.".
- 2010014533 subject "Physics Data processing.".
- 2010014533 subject "QA76.76.C672 M55 2010".
- 2010014533 title "Game physics engine development : how to build a robust commercial-grade physics engine for your game / Ian Millington.".
- 2010014533 type "text".