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- 2010023849 contributor B11765182.
- 2010023849 created "c2011.".
- 2010023849 date "2011".
- 2010023849 date "c2011.".
- 2010023849 dateCopyrighted "c2011.".
- 2010023849 description "Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together.".
- 2010023849 description "Includes bibliographical references and index.".
- 2010023849 extent "xxvi, 413 p. :".
- 2010023849 identifier "0321699424 (pbk. : alk. paper)".
- 2010023849 identifier "9780321699428 (pbk. : alk. paper)".
- 2010023849 issued "2011".
- 2010023849 issued "c2011.".
- 2010023849 language "eng".
- 2010023849 publisher "Upper Saddle River, NJ : Addison-Wesley,".
- 2010023849 subject "794.8/1526 22".
- 2010023849 subject "Computer games Programming.".
- 2010023849 subject "QA76.8.I64 D35 2011".
- 2010023849 subject "iPhone (Smartphone) Programming.".
- 2010023849 tableOfContents "Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together.".
- 2010023849 title "Learning iOS game programming / Mike Daley.".
- 2010023849 type "text".