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- 2010029619 abstract "Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.".
- 2010029619 contributor B11772096.
- 2010029619 created "2011.".
- 2010029619 date "2011".
- 2010029619 date "2011.".
- 2010029619 dateCopyrighted "2011.".
- 2010029619 description "Includes bibliographical references (p. [364]-378) and index.".
- 2010029619 description "Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.".
- 2010029619 description "Why games make us happy -- Reinventing reality -- How very big games can change the world.".
- 2010029619 extent "388 p. :".
- 2010029619 identifier "1594202850".
- 2010029619 identifier "9781594202858".
- 2010029619 identifier 2010029619-b.html.
- 2010029619 identifier 2010029619-d.html.
- 2010029619 issued "2011".
- 2010029619 issued "2011.".
- 2010029619 language "eng".
- 2010029619 publisher "New York : Penguin Press,".
- 2010029619 subject "306.4/87 22".
- 2010029619 subject "Computer games Social aspects.".
- 2010029619 subject "GV1469.17.S63 M34 2011".
- 2010029619 tableOfContents "Why games make us happy -- Reinventing reality -- How very big games can change the world.".
- 2010029619 title "Reality is broken : why games make us better and how they can change the world / Jane McGonigal.".
- 2010029619 type "text".