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- 2010942642 abstract "Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.".
- 2010942642 contributor B12098816.
- 2010942642 created "2011.".
- 2010942642 date "2011".
- 2010942642 date "2011.".
- 2010942642 dateCopyrighted "2011.".
- 2010942642 description "A history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it's a good thing -- Rigging -- Animation : it's alive! -- Dynamics : let's get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D.".
- 2010942642 description "Includes bibliographical references (p. 261-262) and index.".
- 2010942642 description "Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.".
- 2010942642 extent "xiii, 274 p. :".
- 2010942642 identifier "0240814711 (pbk.)".
- 2010942642 identifier "9780240814711 (pbk.)".
- 2010942642 issued "2011".
- 2010942642 issued "2011.".
- 2010942642 language "eng".
- 2010942642 publisher "Amsterdam ; Boston : Elsevier/Focal Press,".
- 2010942642 subject "006.6/96 22".
- 2010942642 subject "Computer animation. sears".
- 2010942642 subject "Computer animation.".
- 2010942642 subject "Computer graphics. sears".
- 2010942642 subject "Computer graphics.".
- 2010942642 subject "Computeranimation. swd (DE-588c)4199710-4".
- 2010942642 subject "Dreidimensionale Computergraphik. swd (DE-588c)4133691-4".
- 2010942642 subject "T385 .C5216 2011".
- 2010942642 subject "Three-dimensional display systems.".
- 2010942642 tableOfContents "A history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it's a good thing -- Rigging -- Animation : it's alive! -- Dynamics : let's get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D.".
- 2010942642 title "3D art essentials : the fundamentals of 3D modeling, texturing, and animation / Ami Chopine.".
- 2010942642 type "text".