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- 2011017085 contributor B12119727.
- 2011017085 created "c2011.".
- 2011017085 date "2011".
- 2011017085 date "c2011.".
- 2011017085 dateCopyrighted "c2011.".
- 2011017085 description "Includes bibliographical references and index.".
- 2011017085 description "Introduction: Technology, war, and simulation -- From the military-industrial to the military-entertainment complex -- Select gameplay mode: simulation, criticality, and the chance of video games -- Logistical space: flight simulators and the animation of virtual reality -- Military gametime: history, narrative, and temporality in cinema and games -- The game of life: experiences of the first-person shooter -- Other players in other spaces: war and online games -- Playing through: the future of alternative and critical game practices -- Conclusion: the challenge of simulation.".
- 2011017085 extent "xxvii, 222 p. :".
- 2011017085 identifier "0816653348 (hardback)".
- 2011017085 identifier "0816653356 (pb)".
- 2011017085 identifier "9780816653348 (hardback)".
- 2011017085 identifier "9780816653355 (pb)".
- 2011017085 identifier F?func=service&doc_library=BVB01&doc_number=024642081&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.
- 2011017085 isPartOf "Electronic mediations ; 36".
- 2011017085 isPartOf "Electronic mediations ; v. 36.".
- 2011017085 issued "2011".
- 2011017085 issued "c2011.".
- 2011017085 language "eng".
- 2011017085 publisher "Minneapolis : University of Minnesota Press,".
- 2011017085 subject "793.93/2 23".
- 2011017085 subject "Computer flight games.".
- 2011017085 subject "Computer games Social aspects.".
- 2011017085 subject "Computer war games.".
- 2011017085 subject "GV1469.17.S63 C76 2011".
- 2011017085 subject "Video games Social aspects.".
- 2011017085 tableOfContents "Introduction: Technology, war, and simulation -- From the military-industrial to the military-entertainment complex -- Select gameplay mode: simulation, criticality, and the chance of video games -- Logistical space: flight simulators and the animation of virtual reality -- Military gametime: history, narrative, and temporality in cinema and games -- The game of life: experiences of the first-person shooter -- Other players in other spaces: war and online games -- Playing through: the future of alternative and critical game practices -- Conclusion: the challenge of simulation.".
- 2011017085 title "Gameplay mode : war, simulation, and technoculture / Patrick Crogan.".
- 2011017085 type "text".