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- 2011032054 contributor B12137422.
- 2011032054 created "c2012.".
- 2011032054 date "2012".
- 2011032054 date "c2012.".
- 2011032054 dateCopyrighted "c2012.".
- 2011032054 description "Machine generated contents note: Chapter 1 Seeing motion in a new way. Chapter 2 How do living objects really move?, Rule: Weight in Motion, Rule: Timing Chapter 3 Animated Modifiers (Morphing Teapot), Rule: Squash and Stretch, Rule: Anticipation, Rule: Staging Chapter 4 Deforming objects based on motion and relative to other objects Chapter 5 Straight forward animation with a Bones IK Rig, Rule: Straight Ahead Action and Pose to Pose, Rule: Exaggeration Chapter 6 Creating and animating a biped Chapter 7 The use of Overlapping Action, Weight and Drag. Rule: Staging, Rule: Timing, Rule: Exaggeration Chapter 8 Indications of speed and directing attention Rule: Timing, Rule: Overlapping motion, 2ndary animation Chapter 9 Skinning a Character Rule: Appeal Chapter 10 Rule: Arcs and 2ndary Animation Chapter 11 Reactor Real world and Exaggerated Effects Rule: Arcs and 2ndary Animation Chapter 12 The Camera as the integral part of a scene Rule: Staging Chapter 13 Timing for animation Chapter 14 Getting objects to move the way you want. Chapter 15 Does it move the way it should? Chapter 16 Tricks for automating motion and controlling timing. Chapter 17 Special effects for presence: Animating Visibility.".
- 2011032054 extent "xiii, 277 p. :".
- 2011032054 identifier "9780240817309 (pbk.)".
- 2011032054 issued "2012".
- 2011032054 issued "c2012.".
- 2011032054 language "eng".
- 2011032054 publisher "Waltham, MA : Focal Press,".
- 2011032054 subject "3ds max (Computer file)".
- 2011032054 subject "777/.7 23".
- 2011032054 subject "Computer animation.".
- 2011032054 subject "TR897.7 .L376 2011".
- 2011032054 tableOfContents "Machine generated contents note: Chapter 1 Seeing motion in a new way. Chapter 2 How do living objects really move?, Rule: Weight in Motion, Rule: Timing Chapter 3 Animated Modifiers (Morphing Teapot), Rule: Squash and Stretch, Rule: Anticipation, Rule: Staging Chapter 4 Deforming objects based on motion and relative to other objects Chapter 5 Straight forward animation with a Bones IK Rig, Rule: Straight Ahead Action and Pose to Pose, Rule: Exaggeration Chapter 6 Creating and animating a biped Chapter 7 The use of Overlapping Action, Weight and Drag. Rule: Staging, Rule: Timing, Rule: Exaggeration Chapter 8 Indications of speed and directing attention Rule: Timing, Rule: Overlapping motion, 2ndary animation Chapter 9 Skinning a Character Rule: Appeal Chapter 10 Rule: Arcs and 2ndary Animation Chapter 11 Reactor Real world and Exaggerated Effects Rule: Arcs and 2ndary Animation Chapter 12 The Camera as the integral part of a scene Rule: Staging Chapter 13 Timing for animation Chapter 14 Getting objects to move the way you want. Chapter 15 Does it move the way it should? Chapter 16 Tricks for automating motion and controlling timing. Chapter 17 Special effects for presence: Animating Visibility.".
- 2011032054 title "Tradigital 3ds Max : a CG animator's guide to applying the classic principles of animation / Richard Lapidus.".
- 2011032054 type "text".