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- 2011033195 contributor B12138756.
- 2011033195 created "c2012.".
- 2011033195 date "2012".
- 2011033195 date "c2012.".
- 2011033195 dateCopyrighted "c2012.".
- 2011033195 description "Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.".
- 2011033195 extent "xvii, 413 p. :".
- 2011033195 identifier "0240820770 (pbk.)".
- 2011033195 identifier "9780240820774 (pbk.)".
- 2011033195 issued "2012".
- 2011033195 issued "c2012.".
- 2011033195 language "eng".
- 2011033195 publisher "Amsterdam ; Boston : Focal Press/Elsevier,".
- 2011033195 subject "794.8/1526 23".
- 2011033195 subject "Adobe Photoshop.".
- 2011033195 subject "Computer games Programming.".
- 2011033195 subject "Computer graphics.".
- 2011033195 subject "QA76.76.C672 A42154 2012".
- 2011033195 tableOfContents "Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.".
- 2011033195 title "3D game textures : create professional game art using Photoshop / Luke Ahearn.".
- 2011033195 type "text".