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- 2011293489 abstract "The text introduces key game production concepts and teaches the basic scripting skills to be used with Unity. It also shows how to create casual interactive adventure games in the style of Telltale Games' Tales of Monkey Island, thus giving the reader a foundation in game logic and design.-- Source other than Library of Congress.".
- 2011293489 alternative "Beginning three dimensional game development with Unity".
- 2011293489 contributor B12181875.
- 2011293489 created "c2011.".
- 2011293489 date "2011".
- 2011293489 date "c2011.".
- 2011293489 dateCopyrighted "c2011.".
- 2011293489 description "Exploring the genre -- Unity UI basics--getting started -- Scripting : getting your feet wet -- Terrain generation : creating a test environment -- Navigation and functionality -- Cursor control -- Action objects -- Managing state -- Object metadata -- Message text -- Inventory logic -- Managing the inventory -- Finishing the basic functionality -- Getting down to game -- A maze and the final level -- Menus and levels -- Beyond the basics -- Appendix A: SSE shader graphs -- Appendix B: Key codes -- Appendix C: Final sequence.".
- 2011293489 description "The text introduces key game production concepts and teaches the basic scripting skills to be used with Unity. It also shows how to create casual interactive adventure games in the style of Telltale Games' Tales of Monkey Island, thus giving the reader a foundation in game logic and design.-- Source other than Library of Congress.".
- 2011293489 extent "xxii, 970 p. :".
- 2011293489 identifier "1430234229 (pbk.)".
- 2011293489 identifier "9781430234227 (pbk.)".
- 2011293489 identifier 9781430234227.
- 2011293489 issued "2011".
- 2011293489 issued "c2011.".
- 2011293489 language "eng".
- 2011293489 publisher "New York, NY : Apress : Distributed to the book trade by Springer Science + Business Media,".
- 2011293489 subject "794.8/1526 23".
- 2011293489 subject "Computer adventure games.".
- 2011293489 subject "Computer games Programming.".
- 2011293489 subject "QA76.76.C672 B58 2011".
- 2011293489 subject "Three-dimensional display systems.".
- 2011293489 subject "Unity (Electronic resource)".
- 2011293489 subject "Video games Design.".
- 2011293489 tableOfContents "Exploring the genre -- Unity UI basics--getting started -- Scripting : getting your feet wet -- Terrain generation : creating a test environment -- Navigation and functionality -- Cursor control -- Action objects -- Managing state -- Object metadata -- Message text -- Inventory logic -- Managing the inventory -- Finishing the basic functionality -- Getting down to game -- A maze and the final level -- Menus and levels -- Beyond the basics -- Appendix A: SSE shader graphs -- Appendix B: Key codes -- Appendix C: Final sequence.".
- 2011293489 title "Beginning 3D game development with Unity : the world's most widely used multi-platform game engine / Sue Blackman.".
- 2011293489 title "Beginning three dimensional game development with Unity".
- 2011293489 type "text".