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- 2011920246 contributor B12412613.
- 2011920246 contributor B12412614.
- 2011920246 created "c2012.".
- 2011920246 date "2012".
- 2011920246 date "c2012.".
- 2011920246 dateCopyrighted "c2012.".
- 2011920246 description "The what, why, and how of DirectX -- Your first DirectX program -- 2D rendering -- Text and font rendering -- Input detection and response -- 3D primer -- Shaders and effects -- Cameras and models in Direct3D.".
- 2011920246 extent "xii, 372 p. :".
- 2011920246 identifier "1435458958 (pbk.)".
- 2011920246 identifier "9781435458956 (pbk.)".
- 2011920246 issued "2012".
- 2011920246 issued "c2012.".
- 2011920246 language "eng".
- 2011920246 publisher "Boston, Mass. : Course Technology,".
- 2011920246 subject "794.8/1 23".
- 2011920246 subject "Computer games Programming.".
- 2011920246 subject "Computerspiel. swd".
- 2011920246 subject "DirectX 11.0. swd".
- 2011920246 subject "DirectX.".
- 2011920246 subject "Programmierung. swd".
- 2011920246 subject "QA76.76.C672 S534 2012".
- 2011920246 tableOfContents "The what, why, and how of DirectX -- Your first DirectX program -- 2D rendering -- Text and font rendering -- Input detection and response -- 3D primer -- Shaders and effects -- Cameras and models in Direct3D.".
- 2011920246 title "Beginning DirectX 11 game programming / Allen Sherrod and Wendy Jones.".
- 2011920246 type "text".