Matches in Library of Congress for { <http://lccn.loc.gov/2011931638> ?p ?o. }
Showing items 1 to 22 of
22
with 100 items per page.
- 2011931638 contributor B12418705.
- 2011931638 contributor B12418706.
- 2011931638 created "c2012.".
- 2011931638 date "2012".
- 2011931638 date "c2012.".
- 2011931638 dateCopyrighted "c2012.".
- 2011931638 description "Includes bibliographical references and index.".
- 2011931638 description "pt. I. Games writing in context. A brief history of game stories -- pt. II. What do game writers do? and how do they do it? Decoding and devising the brief -- NDAs & contracts -- Collaboration : team us -- Narrative design -- Outlines & treatments -- Character documents -- Environmental storytelling -- Writing scripts -- Editing -- Consultancy -- Adaptations : turning other things into games -- Other roles of the games writer -- pt. III. Beyond the basics. Why have stories at all? -- What is plot and how does it work? -- Other resources for writers : more than movies -- Marrying design and story : Driver 76 case study -- Storyloading -- Shifting agency -- Time gates and act stimulants -- Aristotle, games writing, and games -- Choice or enlightenment? -- The future of games writing -- pt. IV. What's it like being a games writer? What's it like being a games writer? -- Appendix A: Rating systems -- Appendix B: Sample non-disclosure agreement -- Appendix C: Sample writing services contract -- Appendix D: Selected exercise solutions (Chapters 9 and 10).".
- 2011931638 extent "xxi, 388 p. :".
- 2011931638 identifier "1936420155 (pbk.)".
- 2011931638 identifier "9781936420155 (pbk.)".
- 2011931638 issued "2012".
- 2011931638 issued "c2012.".
- 2011931638 language "eng".
- 2011931638 publisher "Dulles, Va. : Mercury Learning and Information,".
- 2011931638 subject "794.8 23".
- 2011931638 subject "GV1469.34.A97 S84 2012".
- 2011931638 subject "Video games Authorship Vocational guidance.".
- 2011931638 subject "Video games Authorship.".
- 2011931638 tableOfContents "pt. I. Games writing in context. A brief history of game stories -- pt. II. What do game writers do? and how do they do it? Decoding and devising the brief -- NDAs & contracts -- Collaboration : team us -- Narrative design -- Outlines & treatments -- Character documents -- Environmental storytelling -- Writing scripts -- Editing -- Consultancy -- Adaptations : turning other things into games -- Other roles of the games writer -- pt. III. Beyond the basics. Why have stories at all? -- What is plot and how does it work? -- Other resources for writers : more than movies -- Marrying design and story : Driver 76 case study -- Storyloading -- Shifting agency -- Time gates and act stimulants -- Aristotle, games writing, and games -- Choice or enlightenment? -- The future of games writing -- pt. IV. What's it like being a games writer? What's it like being a games writer? -- Appendix A: Rating systems -- Appendix B: Sample non-disclosure agreement -- Appendix C: Sample writing services contract -- Appendix D: Selected exercise solutions (Chapters 9 and 10).".
- 2011931638 title "Video game writing : from macro to micro / Maurice Suckling, Marek Walton.".
- 2011931638 type "text".