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- 2012023965 contributor B12454968.
- 2012023965 created "c2013.".
- 2012023965 date "2013".
- 2012023965 date "c2013.".
- 2012023965 dateCopyrighted "c2013.".
- 2012023965 description "Includes bibliographical references (p. 158) and index.".
- 2012023965 extent "160 p. :".
- 2012023965 identifier "9780823008094".
- 2012023965 identifier "9780823008100 (e-book)".
- 2012023965 issued "2013".
- 2012023965 issued "c2013.".
- 2012023965 language "eng".
- 2012023965 publisher "New York : Watson-Guptill Publications,".
- 2012023965 subject "794.8/1526 23".
- 2012023965 subject "Computer animation Vocational guidance.".
- 2012023965 subject "Computer art.".
- 2012023965 subject "Computer games Programming Vocational guidance.".
- 2012023965 subject "QA76.76.C672 K47 2013".
- 2012023965 title "How to become a video game artist / Sam R. Kennedy.".
- 2012023965 type "text".