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- 2012931605 contributor B12697459.
- 2012931605 contributor B12697460.
- 2012931605 created "c2013.".
- 2012931605 date "2013".
- 2012931605 date "c2013.".
- 2012931605 dateCopyrighted "c2013.".
- 2012931605 description "Includes bibliographical references and index.".
- 2012931605 description "Part I: Introduction -- 1. Overview of artificial intelligence -- Part II: Fundamentals -- 2. Uniformed Search Intelligence -- 3. Informed Search -- 4. Search Using Games -- 5. Logic in Artificial Intelligence -- 6. Knowledge Representation -- 7. Production Systems -- Part III. Knowledge-based Systems -- 8. Uncertainty in A1 -- 9. Expert Systems -- 10. Neural Networks -- 11. Search Inspired by Mother Nature -- Part IV: Advanced Topics -- 12. Natural Language Understanding -- 13. Automated Planning -- 14. Advanced Computer Games -- Part V. The Present and Future -- 15. Reprise -- Appendices -- A. Example with CLIPS: The Expert System Shell -- B. Implementation of the Viterbi Algorithm for Hidden Markov Chains -- C. Contriutions to Computer Chess: The Amazing Walter Shawn Browne -- D. Applications and Data -- E. Solutions to Selected Exercises.".
- 2012931605 extent "xxxi, 590 p. :".
- 2012931605 identifier "1936420236".
- 2012931605 identifier "9781936420230".
- 2012931605 issued "2013".
- 2012931605 issued "c2013.".
- 2012931605 language "eng".
- 2012931605 publisher "Dulles, Va. : Mercury Learning and Information,".
- 2012931605 subject "Artificial intelligence.".
- 2012931605 subject "Q335 .L83 2013".
- 2012931605 tableOfContents "Part I: Introduction -- 1. Overview of artificial intelligence -- Part II: Fundamentals -- 2. Uniformed Search Intelligence -- 3. Informed Search -- 4. Search Using Games -- 5. Logic in Artificial Intelligence -- 6. Knowledge Representation -- 7. Production Systems -- Part III. Knowledge-based Systems -- 8. Uncertainty in A1 -- 9. Expert Systems -- 10. Neural Networks -- 11. Search Inspired by Mother Nature -- Part IV: Advanced Topics -- 12. Natural Language Understanding -- 13. Automated Planning -- 14. Advanced Computer Games -- Part V. The Present and Future -- 15. Reprise -- Appendices -- A. Example with CLIPS: The Expert System Shell -- B. Implementation of the Viterbi Algorithm for Hidden Markov Chains -- C. Contriutions to Computer Chess: The Amazing Walter Shawn Browne -- D. Applications and Data -- E. Solutions to Selected Exercises.".
- 2012931605 title "Artificial intelligence in the 21st century : a living introduction / Stephen Lucci, Danny Kopec.".
- 2012931605 type "text".