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- 2012944690 contributor B12703024.
- 2012944690 created "c2012.".
- 2012944690 date "2012".
- 2012944690 date "c2012.".
- 2012944690 dateCopyrighted "c2012.".
- 2012944690 description "Read this first -- ch. 1. Market overview : iOS, Facebook, and the Web -- ch. 2. iOS versus Facebook versus the Web -- ch. 3. Facebook games -- ch. 4. Facebook game design -- ch. 5. Facebook design lessons from KIXEYE and 5th Planet Games -- ch. 6. Future trends and opportunities for Facebook games -- ch. 7. Deep dive into Web gaminh -- ch. 8. Web game design -- ch. 9. Web game developer profiles -- ch. 10. Future trends and opportunities for Web gaming -- ch. 11. Quick survey of the iOS game market -- ch. 12. iOS game design -- ch. 13. iOS game developer profile -- ch. 14. Future trends and opportunities for iOS gaming -- ch. 15. Is your game ready to get VC or crowdfunding? -- ch. 16. Game design documents -- ch. 17. Concluding thoughts before you start designing -- appendix A. Resources for designers -- appendix B. Design principles -- appendix C. Glossary of terms and acronyms -- Index.".
- 2012944690 extent "xxvi, 308 p. :".
- 2012944690 identifier "1118337743".
- 2012944690 identifier "9781118337745".
- 2012944690 identifier 2012944690-b.html.
- 2012944690 identifier 2012944690-d.html.
- 2012944690 identifier 2012944690-t.html.
- 2012944690 issued "2012".
- 2012944690 issued "c2012.".
- 2012944690 language "eng".
- 2012944690 publisher "Indianapolis, IN : John Wiley & Sons,".
- 2012944690 subject "Computer games Design.".
- 2012944690 subject "Computer games Programming.".
- 2012944690 subject "GV1469.3 .A916 2012".
- 2012944690 tableOfContents "Read this first -- ch. 1. Market overview : iOS, Facebook, and the Web -- ch. 2. iOS versus Facebook versus the Web -- ch. 3. Facebook games -- ch. 4. Facebook game design -- ch. 5. Facebook design lessons from KIXEYE and 5th Planet Games -- ch. 6. Future trends and opportunities for Facebook games -- ch. 7. Deep dive into Web gaminh -- ch. 8. Web game design -- ch. 9. Web game developer profiles -- ch. 10. Future trends and opportunities for Web gaming -- ch. 11. Quick survey of the iOS game market -- ch. 12. iOS game design -- ch. 13. iOS game developer profile -- ch. 14. Future trends and opportunities for iOS gaming -- ch. 15. Is your game ready to get VC or crowdfunding? -- ch. 16. Game design documents -- ch. 17. Concluding thoughts before you start designing -- appendix A. Resources for designers -- appendix B. Design principles -- appendix C. Glossary of terms and acronyms -- Index.".
- 2012944690 title "Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games / Wagner James Au.".
- 2012944690 type "text".