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- 2013046632 contributor B12754532.
- 2013046632 date "2014".
- 2013046632 description "Includes bibliographical references and indexes.".
- 2013046632 description "Introduction: taking an evidence-based approach to games for learning -- Method: conducting scientific research on games for learning -- Theory: applying cognitive science to games for learning -- Evidence -- Examples of three genres of game research -- Value-added research: which features improve a game's effectiveness? -- Cognitive consequences research: what is learned from playing a game? / by Deanne Adams and Richard E. Mayer -- Media comparison research: are games more effective than -- Conventional media?".
- 2013046632 extent "pages cm".
- 2013046632 identifier "9780262027571 (hardcover : alk. paper)".
- 2013046632 issued "2014".
- 2013046632 language "eng".
- 2013046632 subject "371.33/7 23".
- 2013046632 subject "Cognitive learning.".
- 2013046632 subject "Computer games Psychological aspects.".
- 2013046632 subject "LB1062 .M385 2014".
- 2013046632 subject "Visual learning.".
- 2013046632 tableOfContents "Introduction: taking an evidence-based approach to games for learning -- Method: conducting scientific research on games for learning -- Theory: applying cognitive science to games for learning -- Evidence -- Examples of three genres of game research -- Value-added research: which features improve a game's effectiveness? -- Cognitive consequences research: what is learned from playing a game? / by Deanne Adams and Richard E. Mayer -- Media comparison research: are games more effective than -- Conventional media?".
- 2013046632 title "Computer games for learning : an evidence-based approach / Richard E. Mayer.".
- 2013046632 type "text".