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- 2013427207 abstract "Enter the new era of web programming creativity with Foundation HTML5 Animation with JavaScript. This book details how you can use the HTML5 canvas element to create advanced web graphics and dynamic scripted animation. It covers everything that you'll need to know to complete a wide range of animated projects--from games to navigational systems, advertisements to educational applications -- Source other than Library of Congress.".
- 2013427207 contributor B12812183.
- 2013427207 contributor B12812184.
- 2013427207 created "2011.".
- 2013427207 date "2011".
- 2013427207 date "2011.".
- 2013427207 dateCopyrighted "2011.".
- 2013427207 description "Appendix -- Index.".
- 2013427207 description "Contents -- About the author --- About the technical reviewers -- About the cover image artist -- Acknowledgments -- Introduction.".
- 2013427207 description "Enter the new era of web programming creativity with Foundation HTML5 Animation with JavaScript. This book details how you can use the HTML5 canvas element to create advanced web graphics and dynamic scripted animation. It covers everything that you'll need to know to complete a wide range of animated projects--from games to navigational systems, advertisements to educational applications -- Source other than Library of Congress.".
- 2013427207 description "Part I : Java script animation basics -- Chapter 1: Basic animation concepts -- Chapter 2: Basics of Javascript for animation -- Chapter 3: Trigonometry for animation -- Chapter 4: Trigonometry for animation.".
- 2013427207 description "Part II : Basic motion -- Chapter 5: Velocity and acceleration -- Chapter 6: Boundaries and friction -- Chapter 7: User interaction: moving objects around.".
- 2013427207 description "Part III : Advanced motion -- Chapter 8: Easing and springing -- Chapter 9: Collision detection -- Chapter 10: Coordinate rotation and bouncing off angles -- Chapter 11: Billiard ball physics -- Chapter 12: Particle attraction and gravity -- Chapter 13: Forward kinematics: making things walk -- Chapter 14: Inverse kinematics: dragging and reaching.".
- 2013427207 description "Part IV : 3D animation -- Chapter 15: 3D basics -- Chapter 16: 3D lines and fills -- Chapter 17: Backface culling and 3D lighting.".
- 2013427207 description "Part V : Additional techniques -- Chapter 18: Matrix math -- Chapter 19: Tips and tricks.".
- 2013427207 extent "xix, 482 p. :".
- 2013427207 identifier "1430236655".
- 2013427207 identifier "9781430236658".
- 2013427207 issued "2011".
- 2013427207 issued "2011.".
- 2013427207 language "eng".
- 2013427207 publisher "[New York] : Friends of Ed : Apress".
- 2013427207 subject "006.74 23".
- 2013427207 subject "Computer graphics.".
- 2013427207 subject "HTML (Document markup language)".
- 2013427207 subject "Internet programming.".
- 2013427207 subject "JavaScript (Computer program language)".
- 2013427207 subject "QA76.76.H94 L338 2011".
- 2013427207 tableOfContents "Appendix -- Index.".
- 2013427207 tableOfContents "Contents -- About the author --- About the technical reviewers -- About the cover image artist -- Acknowledgments -- Introduction.".
- 2013427207 tableOfContents "Part I : Java script animation basics -- Chapter 1: Basic animation concepts -- Chapter 2: Basics of Javascript for animation -- Chapter 3: Trigonometry for animation -- Chapter 4: Trigonometry for animation.".
- 2013427207 tableOfContents "Part II : Basic motion -- Chapter 5: Velocity and acceleration -- Chapter 6: Boundaries and friction -- Chapter 7: User interaction: moving objects around.".
- 2013427207 tableOfContents "Part III : Advanced motion -- Chapter 8: Easing and springing -- Chapter 9: Collision detection -- Chapter 10: Coordinate rotation and bouncing off angles -- Chapter 11: Billiard ball physics -- Chapter 12: Particle attraction and gravity -- Chapter 13: Forward kinematics: making things walk -- Chapter 14: Inverse kinematics: dragging and reaching.".
- 2013427207 tableOfContents "Part IV : 3D animation -- Chapter 15: 3D basics -- Chapter 16: 3D lines and fills -- Chapter 17: Backface culling and 3D lighting.".
- 2013427207 tableOfContents "Part V : Additional techniques -- Chapter 18: Matrix math -- Chapter 19: Tips and tricks.".
- 2013427207 title "Foundation HTML5 animation with JavaScript / Billy Lamberta.".
- 2013427207 type "text".